

Looking back at these materials I managed to work with just a few of them from where I would create all the instances I needed, but I could have optimized them even more for sure since I realized I used a lot of the same nodes here and there, for example using material functions. I used this same trick for the brick walls and the chimneys where I stuck some single models of bricks in the wall plane to add a bit of silhouette. The walls are just a plane mesh, the beams have some edge loops to add some character and make it more interesting.įor the roof, I used a plane mesh, and I modeled some extra tiles that are shoved in the roof to give it some more details and geometry. Same for the windows, to switch between different types of windows. The walls have the same size and pivot so that I can easily change between them.

Looking at the concept, I decided having different sets of walls with beams would be the best and quickest option for me, since I had to build a lot of houses I didn't want to work with singular pieces of wall.

First of all, I started modeling the different pieces. I was stuck in this step for quite some time, especially in the texturing, since I had to create all the textures and materials for it. And I already saw how I could work with a lot of modular assets, building shaders in Unreal, as well as trim sheets and tileable materials with Substance 3D Designer, so I was just really excited to start working on it!Īfter planning, I started working on the houses. I found this concept that I really loved as it reminded me of a Ghibli movie.

And I think that was an important step that helped me resolve a lot of future possible problems in other projects.Īfter this, I felt like I was finally ready for a bigger stylized project, where I put all my skills and knowledge into it. It for sure does help a lot, especially in the beginning, to have a smaller scope using those free resources, to learn about composition, lighting, and just in general building up a scene. I only started learning Unreal Engine this year, making various projects using Megascans and/or other asset packs I find online, and even if I enjoy creating realistic environments, I feel like I have the most fun with stylized-looking ones.
